A French agent with amazing drip, Chamber plays the role of a sentinel that can easily anchor sites, delay enemy’s pushes, and gather integral information. Chamber’s overall kit is unique for a sentinel agent, and he is perfect for players who want to handle a sentinel’s responsibilities but also want a little more bite. This Agent Guide will help you unlock Chamber’s high-octane sentinel role.

HeadHunter (Q Ability)

Activate to equip a heavy pistol. Alt-fire with the pistol equipped to aim down sights.

This ability requires the player to have precise aim for maximum efficiency, so we suggest getting some practice before taking this on if your aim could be better. This pistol is stronger than the Sheriff. It is a free weapon and can hold up to eight shots, but the bullets will cost you 100 credits per round. This can become expensive to maintain bullets, but fortunately, they do carry over between rounds if you have some leftovers.